By Andi Anderson
Ohio 4-H took part in the fourth annual 'We Grow Scientists' event, which was organized as part of the COSI Science Festival. The event was held on April 29, 2026, at The Ohio State University’s Waterman Agricultural and Natural Resources Laboratory. It was designed as a free and family-friendly program to introduce people to science, technology, engineering, arts, and mathematics (STEAM).
The event provided participants with an opportunity to explore different learning experiences related to agriculture and science. Visitors were also allowed to see the Controlled Environment Agriculture Research Complex, where they learned how crops are grown in controlled conditions. This helped them understand how modern farming methods can improve food production in a sustainable way.
Ohio 4-H organized two interactive learning stations that attracted many participants. One station focused on cotton and its importance in daily life. Visitors observed cotton-based products such as rope, currency, and fabric bags using their senses.
They also took part in weaving activities to understand how cotton fibers are turned into cloth. The activity clearly showed the difference between knitted and woven fabrics, where knitted materials are soft and stretchable, while woven fabrics are stronger and more durable.
Carrie Davisson, Ohio 4-H Content and Editorial Strategy Specialist, shared, “As our 4-H team introduced concepts about the science and versatility of cotton to intergenerational learners, it was rewarding to see the hundreds of lightbulb moments! By completing learning activities, participants were eager to “earn” their tickets to receive a unique and memorable take-home item from the event. I especially enjoyed watching the youngest participants teaching the oldest ones how to weave. 4-H’s short, yet information-packed activities provided foundational understandings about STEM concepts each participant will find useful for a lifetime.”
Participants were also given cotton tote bags with Ohio 4-H messages printed on them. These bags served as a creative takeaway, allowing participants to remember what they learned.
Another attraction was the Mobile Design Lab, where visitors explored technology-based activities such as coding with Sphero Bots, making music using GarageBand, and playing games on tablets. These activities promoted creativity and teamwork.
Photo Credit: gettyimages-nicexray
Categories: Ohio, Education